droptheious: (Sometimes you can't repair things)
Varian ([personal profile] droptheious) wrote2022-05-01 01:29 am

Kaisou info

Information
name Varian Nightroad-Vasiya (Larch) pronouns He/him housing Meropide
canon Tangled age 20 dob 24 March
timepoint Series epilogue species Mix job POKEGO/Uni student
game Kaisou sexuality Bisexual element Earth & Shadow
About
They say there's a thin line between genius and insanity. Varian not only straddles that line, but he's set up a permanent base on it. Science, especially alchemy, is his lifeblood, and he's at his happiest when he's creating inventions or mixing new alchemical concoctions. It has made him something of the village weirdo, and before Rapunzel showed up on the scene, he clearly didn't have any friends. Though Varian likes people plenty, he tends to gloss over that maybe not everyone is as interested in science as he is. He tends to yammer on about whatever he's working on to his friends like an excited puppy, not picking up that they're not really all that interested in what he's talking about. Even when they outright tell him so. It makes him on the socially awkward side at best and dismissive of people's interests at worst. He's very eager to share what he knows and show people what he can do- there's a deeply ingrained need to please people there.

It's this desire to please others that cultivates one of Varian's most glaring flaws. Varian desperately seeks validation from his loved ones- particularly his father, Quirin. He wants nothing more than for his father to be proud of him - a motivation that pushes him through the first season while also being one of the root causes for his descent into villainy. Quirin is their village leader- a tough, hardworking man with a dark past of his own- miles apart from his science-minded, curious son. There's definitely a gap between them, personality-wise, and Varian does his best to bridge it, wanting his father to see what he does and be impressed by it. The thing Varian wants most in the world is to be praised for his efforts, to be told he's doing good and helpful things- that he can make a difference in the only way he knows how. He creates an entirely new element to impress Cassandra, whom he carries a torch for, admitting that "if I could show you what I was capable of, you would see something in me, something special." He's treated as something of an oddity- with a mind beyond his time, so he tends to be ostracised, marked as 'a wizard' and 'dangerous' by the citizens of Old Corona. He's misunderstood by everyone who speaks to him, and this only makes him more determined to show what he can do and earn their praise and acceptance.

The kid has a streak of righteousness in him. Varian cares, an awful lot, sometimes a little too much. He wants to make the world a better place with scientific progress- and later wants to use his knowledge to help people fight forces that might otherwise destroy them. He feels that he sees things others either don't see or choose to ignore. When the Black Rocks started taking over Old Corona, his was the loudest voice shouting to do something about them. He could see the threat they were to the village (and likely the world at large) and studied them to try and find out how to remove the threat. When his father not only refused to do anything about them but then later lied to the King about the fact they were a problem at all, Varian lashed out- arguing that their home was being destroyed and he seemed to be the only person who cared about it. Quirin, knowing the true nature of the rocks and trying to protect his son, forbade Varian from experimenting on them. This was something Varian utterly disregarded- believing his father was burying his head in the sand instead of trying to save their village. Later, Varian was the one Rapunzel entrusted with the Demanitus Scroll, knowing that he has the drive and passion to decipher what it means and would not rest until he understood how to use it to protect Corona. Once Varian has set his mind on something, very little will deter him. He's a stubborn little dude.

Unfortunately, this righteousness and his desire for validation mean Varian often fails to understand the consequences of his actions before it's too late. He has tunnel vision when it comes to his experiments and creations. He sees what his end goal is and is willing to reach that no matter what. To him, the end always justifies the means, even when those aforementioned means dip into morally grey areas. This results in his inventions often backfiring on him or causing severe harm to those around him- simply because he failed to think through what might happen if he achieved what he was aiming for. He almost blows Old Corona sky high trying to create a hot water system for them (to make the villagers happy and his father impressed!!!) and his focus when things go wrong was that he "couldn't let it happen again" - trying to fix his mistake- rather than admitting he probably shouldn't have done it in the first place. He does, at least, try to resolve the problems he inadvertently causes. That said, most of those problems could have been averted if he'd thought about if he should do something before thinking if he could.

Varian is a sassy little so-and-so, he has a sarcastic streak a mile wide and has no problem with unleashing it on people. Eager to please as he might be, he doesn't suffer fools gladly. He doesn't have a lot of patience - especially with people who might not be on his own wavelength. Lance especially tends to be the subject of his ire- delightful himbo that he is. This isn't ideal when he's usually the smartest person in the room. Ironically, for an alchemist, he has a short fuse. If he's been irritated or had any of his buttons pressed, he has explosive (hah) angry outbursts. While usually a relatively harmless trait- he cools off relatively quickly- this anger can (and did) turn into something much darker if it's allowed to fester in him.

And eventually, that dark streak was allowed to fester. Rapunzel being unable to come to help him when he needed her most left a deep sense of betrayal in him. The loss of literally everyone he could rely on hit him hard and turned him against the very people he respected and cared about so much. Here, he showed his ability to be deceptive and cruel- pulling Rapunzel along with lies to get her to commit treason for him, and then letting loose with how much she let him down and how he only used her when she finally called him out on it.

This only got worse after he turned completely on Rapunzel. He thought nothing about kidnapping the Queen- then using amber against her to force Rapunzel to help him. All that mattered was saving his father and then making Corona pay for failing them. When that failed, Varian finally snapped. All his anger and hurt exploded out of him, and he lashed out at his former friends. He only cared for revenge, and tried to kill both the Queen and Cassandra in front of the princess- he wanted Rapunzel to "endure the same amount of pain and agony I have". It was no longer about the greater good, or saving his father- it was about making his former friend suffer. That anger and hurt still boiled inside him as he was defeated and taken away. Varian had crossed a line and found himself capable of things he never realised he was capable of before.

This was something that was used to the group's advantage once Varian rejoined the fold. Eugene entrusted him with finding a way to stop Cassandra permnenantly. Both knew this was an absolute last resort, but Varian is also one of the few people within the group who can cross that moral line and do what needs to be done if all other options fail. In the lead up to the final battle, installed a stun mechanism in Quirin's helmet- once Eugene pointed out he was likely a sleeper agent under Cassandra's mind control. It visibly broke Varian's heart to harm his father again- but he did what was needed for the greater good.

Varian carries a lot of guilt over his past actions. His year in jail gave him the space he needed to actually think about what he did, and where he let his anger and hurt take him. After aligning himself with the Saporians, he decided the only way out of the dark place he'd got himself was to erase what he'd done completely. He desperately wanted to redeem himself for what he did- but he felt no one would give him a second chance, and wiping everyone's memories was the only guarantee he could have for a second chance. He was willing to die in a suicide mission to stop the Saporian plot from destroying Corona- begging Rapunzel to let him "clean up his mess". Even after he earned his redemption and became part of Rapunzel's inner circle again, he is haunted by his shame and guilt. This came to a head when they needed to deal with the Red Rocks- Varian admitting to Rapunzel that what he saw in them weren't visions of his worst fears (as they were for everyone else), but reminders of what actually happened- of what he did. He came clean about how he felt no one would ever really forgive him and how he felt that most of the kingdom hated him- adding that he didn't blame them for this at all- that he did terrible things and he deserved their ire. He tackled these fears, but they have not left him entirely. When he tried to reach out to Cass- to convince her that the path of revenge would not end well for her, he opened up plenty about just how much his villainous period still bothers him. He told her it would leave her with a "permanent mark" and in carrying on this way she would "lose her faith and lose her soul". His desperate plea to her made it clear he's still very much haunted by his past and he's not as content in himself as he's been making out to the others.

Despite his past still haunting him, he still settled into his own Disney Certified Happily Ever After after the defeat of Zhan Tiri. He moved into the palace as Corona's Royal Engineer. He finally perfected his hot water boilers and Corona because the first Kingdom to have hot running water. He made a little more peace with himself and his place in the world (despite his mistakes) and was finally relatively happy. He still had plenty of healing to go- but he was on the path towards it at least.
Appearance
height 5'2
build Skinny
hair Black, teal streak
eyes Blue
first impressions Varian is noticeably very short. While his legs and arms are in that gangly mid-teen stage, there's no height to him at all. His body language is confident only when he's talking about science, otherwise, he tends to shift around a lot- hugging his arms around his body or rubbing the back of his neck. He doesn't like making eye contact and he shies away from being touched. He speaks with a stammer and often has long pauses between words. Outfit collection.

features The blue streak in his hair is natural, no, this is never explained. He has an absolute shit-ton of freckles and prominent buck teeth. He pretty much constantly wears his thick alchemy gloves and always has his goggles on top of his head (except for when he's sleeping or if he actually decides to use them for their intended purpose). His style tends towards a weird steampunk-goth mashup. Learning Hot Topic existed was the best thing in his life. He has a werewolf form during a full moon or when he's in the Spirit Realm. He wears a engagement ring that he made himself.

Powers
Alchemy (Canon)
Varian has a genius-level intellect and can create mechanical objects beyond his time period, can create a wide range of non-magical potions, and can study and replicate potions and machinery he comes across. His general... enthusiasm and lack of caring for the consequences of his actions mean quite a few of his experiments backfire all on their own. Nothing he creates is magical technically, by his admission, it's all science-based which sure ACTS like magic. Basically, he's a living deus-ex-machina. In Kaisou, he is limited by what supplies he can gather, and can only create one potion a day.

Conjure Rock- High (Earth element)
Conjure person sized rocks.

Conjure Plant- Master (Earth element)
Conjure trees and other types of plants.

Metal Manipulation - High (Earth element)
You can manipulate strong metals such as stainless steel and titanium.

Photosythesis (Earth element)
You are capable of using photosynthesis to draw in power and nutrients from the sun.

Plant Growth - High (Earth element)
Encourage better plant growth, making plants grow to full bloom in the matter of days. Trees will take a few weeks.

Earth Manipulation - High (Earth element)
You can telepathically move around large rocks and till small garden size plots of land, controlling the shape of the soil.

Seismic Sense - Low (Earth element)
When you have skin contact with the earth, you can sense vibrations within ten feet of you. Must be Earth Element to purchase. If conditions are met and your opponent is also touching the ground, you get a +1 to dodging attacks.

Plant manipulation - Medium (Earth element)
Can control the movement of small plants such as flowers and plant parts such as leaves telepathically.

Create Gemstones - Master (Earth element)
Can make fist-sized gemstones out of clumps of earth in your hand. What kind of gem depends on the material used.

Gem Manipulation - High (Earth element)
High telekinetic control over gemstones. You can move around many large sized gemstones, and also manipulate the quality of the gemstone so it's a much higher quality.

Elemental Gems - Medium (Earth element)
You can draw out the elemental power of a gem to imbue your attacks with that element for five hits. The corresponding gem/elements are:
  • Ruby/Garnet: Fire
  • Emerald/Peridot: Wind
  • Topaz/Agate: Earth
  • Sapphire/Lapis Lazuli: Water
  • Onyx/Amethyst: Shadow
  • Diamond/Prismatic Quartz: Light
    Once the elemental power is drawn, the gem loses any magical power. The gems that are on your person must be decided AT the start of a battle.

  • Magnetic sense (Earth element)
    You can always sense where the magnetic poles are.

    Soil analysis (Earth element)
    Inherently know the mineral composition of any rock or soil you touch.

    Sturdy - Low (Earth element)
    Harder to knock over, regardless of weight. If you fail a defense roll on an attack that could result in knockback, your character will not be knocked back unless you rolled 5 or lower.

    Flaws (Earth, Shadow, Gen & Canon)
  • Fear of heights: Medium (Earth ) - Flying or being really high up might induce a panic attack.
  • Energy Build-Up: Low (Both) - The excess of elemental energy in you causes you become twitchy, requiring you to use your elemental abilities at least once every three days in order to burn it off.
  • Time Blindness (Shadow) - You have trouble identifying how long something will take. Unless you set alarms or have someone helping you, you're guarenteed to be late to something at least once a week.
  • Increased Libido: Medium (Both): The excess of elemental energy causes you to become more easily horny, and during months where your element is dominant you may experience something akin to heat cycles.
  • Earth Boost: Medium (Earth) - You gain a medium power boost your feet are connected directly to the earth. Go barefoot for best results. The further you are from the earth, the more your power diminishes. If you are touching the ground, you gain +2 to all abilities. If you are not touching the ground, you get -2 to all abilities. If you go barefoot, you get an additional +1.
  • Night Boost: Low (Shadow) - Gain a minor power boost at night time. By contrast, your power slightly diminishes during the day. During the night, you get +1 to all abilities. During the day, you get a -1 to all abilities.
  • Phobia (Hemophobia): High (Canon) - You have a phobia about something that does exist in day to day life, but it is relatively plausible to avoid it on a daily basis so they only have to deal with is occasionally.
  • Technical Difficulties: Medium (Gen) - The character has moderate trouble with technology. When using/interacting with modern technology, the character will occasionally roll a 1d20. If they roll a 5 or lower, they will do something that'll cause a mishap with the tech.
  • Rock Collector (Earth) - You collect and own a concerning amount of rocks. You keep finding rocks that you find interesting. This has gone past an ordinary collection. You keep giving people rocks.

  • Elemental Forcefield - Master (Earth & Shadow Element)
    Multi-person forcefield that can last for 5 minutes, or a smaller force field that can last for 10 minutes. The forcefield will be stronger against elements they are strong to, but weaker to elements they're vulnerable to. Single-Person Shield: The forcefield will last for five tags, regardless of how many attacks are thrown at it. If it's up against an element it's weak against, an attacking roll that is above 15 will break it. Nat 20 will also break it UNLESS it's an element it's strong against. Multi-Person Shield: The forcefield will last for three tags, regardless of how many attacks are thrown at it. If it's up against an element it's weak against, an attacking roll that is above 15 will break it. Nat 20 will also break it UNLESS it's an element it's strong against. Shield is large enough for 4 people.

    Counter Shield (Shadow Element)
    While maintaining a shield, if any attacks hit your shield- you can now create a shadow replica of the attack to launch back at the enemy. Does not work if the attack managed to break the shield.

    Become Shadow - High (Shadow Element)
    You can phase your entire body into shadow for 3 seconds, allowing it to pass through solid objects. Using this more than twice without rest will tire you out.

    Shadow Tentacles - Low (Shadow Element)
    Conjure a single shadow tentacle. Tentacle can be controlled by you. Can purchase multiple times for more tentacles.

    Hide - Low (Shadow Element)
    Can go unnoticed by anyone not actively looking for you (30 seconds).

    Rewind Time - Low (Shadow Element)
    You can rewind time on small handheld objects to retrace its steps within the last 30 seconds, such as undoing a spilled glass. You can rewind time on any small objects that's been moved within the last tag round. Does not work on people.

    Light Dimmer - Medium (Shadow Element)
    Turn off any lights within the same room as you.

    Sleepy Time - Medium (Shadow Element)
    You never have a bad night of sleep unless plot says otherwise.

    Sun Knowledge (Shadow Element)
    You always know when the sun will rise or set.

    Conjure Shadow - Medium (Shadow Element)
    Can make shadows the size of people. If an area is dark enough, these shadows can manifest into a corporeal form temporarily.

    Shadow Manipulation - High (Shadow Element)
    You can give the shadows physical form, allowing them to attack a single or help a single person. You can manipulate the shadow's form to be any helpful shape, so long as it's an object a person could reasonably carry (such as a weapon, a chair, etc)

    Shadow Claws - Low (Shadow Element)
    Can make small claws of shadow or a small blade made of compressed darkness to attack.

    Shadow Jump - Medium (Shadow Element)
    You can do a shadow jump to any location you've been previously before. Will not work if there is no shadow.

    Invisibility - High (Shadow Element)
    Can become invisible (1 hour).

    Sleep Induction - High (Shadow Element)
    You can make up to two person fall into a heavy sleep. Requires player permission and does not work on certain NPCs or creatures that don't sleep.

    Sweet Dreams - Medium (Shadow Element)
    You can grant another character a night free of nightmares, allowing them to have a night of pleasant dreams. May be overriden by plot reasons. Cannot cast it on yourself.

    Reverse Aging - Master (Shadow Element)
    Reverse the aging of a tree-sized plant or small inanimate object by up to ten years. Must physically touch in order to work.

    Speed Aging - Master (Shadow Element)
    Speed up the aging of a tree-sized plant or inanimate object by up to ten years. Must physically touch in order to work.

    Be Your Shadow (Shadow Element)
    Your character tethers themselves to another character that's considered close CR (romantic partners, family members, close friend). Once tethered, so long as you two are in the same realm (aka both in Kaisou City, or both in Kanto)- the shadow character can teleport to wherever their tethered person is, even if they are in a location the shadow character is unfamiliar with. He is tethered to Jun (obviously).

    Nyx - Medium (Elemental Combo: Dusk: Shadow + Light)
    During the night hours, you can conjure a chariot made of Shadow and Light energy. This chariot will allow you to bring the casters and three other people on a shadow jump, and the shadow jump can take you to places you haven't been before-- provided its safe, it's outside (aka not in anyone's home), and it's on Earth or one of the Stable Gates. Does not work during daylight hours.

    Timeout Hole - High (Elemental Combo: Dusk: Shadow + Light)
    You can create a portal hole that's full of darkness. That's it. You are able to get out of the hole once you've thought about what you've done. This portal hole is large enough to fit an average sized person through.

    Create Metal - Master (Elemental Combo: Earth + Fire)
    You can conjure about a car sized worth of either glass or up to high strength metals like stainless steel or titanium.

    Rust - Master (Elemental Combo: Earth + Shadow)
    You can remove the rust off car-sized metal items, repairing it to their former state. The energy drain will be dependent on HOW rusty it is. Items that are 100% pure rust must pass a dice roll of 15 or higher to be salvaged. Alternatively, you can make a car-sized metal item rusty (though this is a bigger energy drain). It will not work on items that are impervious to rust.

    Living battery
    By holding an item, you can charge any battery.

    Magic Hair
    Varian's hair will now glow when he sings and will heal injuries that are touching the hair. Yes he's big mad about it.

    Summonable Pen
    A good quality pen will always appear in Varian's hand when he needs to write something down.

    Item Summon - Master
    You can infuse three medium item AND one large item at the same time with your magic, making them so it will always appear in your hand when you summon them. At this level, while the medium items can be held in your arms, the large item can be big enough for an average person to ride on.

    Spatial Creation
    You can create a realm that's about the size of a walk-in closet. Only you and allowed guests may enter this domain

    Stretchy Body
    Your body can become stretchy. It will start with about a foot worth of stretch, but can be retained to go further. Effect can last a week or be permanent. If they already have stretch, they get another foot of stretch.

    Fire Immunity
    You are now immune to normal fire (does not apply to certain magical fires).

    Telepathy- High
    Can send images, moods, and a tweet-length amount of words or a sound that lasts up to 30 seconds within the city. The sound can be a worded message. Note you can only SEND messages, you cannot read the minds of others. The receiving person requires telepathy to send messages back.

    Elemental Imbuement - Extreme
    Imbue a weapon or item with your element permanently. This will be for Earth & Shadow!

    Magical Item Crafting
    Allows you to create permanently magical items that are not elemental based in their power.

    Werewolf/Barghest (Monster change)
    While in a spirit realm or during a full moon, Varian will turn into a werewolf. The further he gets into a transformation, the closer he is tied to the spirit realm. His current changes are:
  • Wolf Tail - this replaces his monkey tail during his monster periods
  • Wolf Claws
  • Full Body Fur - this has teal highlights on his ruff and tail like his hair stripe.
  • Animal call
  • Wolf Nose- with an enhanced sense of smell
  • Wolf Teeth
  • Wolf Ears with enhanced hearing
  • Wolf Eyes with night vision
  • Enhanced Speed
  • Enhanced Strength
  • Animal Communication (Fully Converse) - Can fully understand animals compatible with your monster type. and converse at length with them.
  • Pack Mentality (Medium) - Being around pack members will not only reduce anxiety, but also cause to heal at faster than normal rates.
  • Lie Detection - Can sense if someone is lying. Must be in person in order for it to work.
  • Pair Bond (Jun) Telepathy (High) - Can hold entire conversations with your pair bond or send them sounds as long as you can concentrate on sending them the sound. Note you can only SEND messages, you cannot read the minds of others. The receiving person requires telepathy to send messages back.
  • Pair Bond (Jun) Empath (Low) - When you are with your pair bond, you have an innate sense to their emotional state and/or well being.
  • Sense Evil (High) - Sense if someone has evil within their heart that's more than an average person within 30 feet

  • Puca (Raccoon) (Monster change)
    You are now cursed to shift into a mythical creature! You can choose what mythical creature you want, but it must be mod approved. The curse can be controlled, but gets worse with strong emotion.
  • Full Transformation
  • Danger Sense - You can sense when you are in near immediate danger. Think Spider Sense.
  • Fully Converse - Can fully understand animals compatible with your monster type. and converse at length with them.
  • Speech Mimicry - You can now change your voice to sound exactly like other people.
  • Trash Panda - You have an innate sense for which dumpsters contain something valuable in it. What is considered valuable... well that's up to you.

  • Selkie (Adelie Penguin) (Monster change)
  • Full transformation
  • Swimming Ability (Medium) - Swim twice as fast as an average person.
  • Underwater Senses (High) - Your senses work even better underwater compared to an average human above water.
  • Underwater Breathing - Can hold breath underwater for up to 30 minutes.

  • Monster Flaws (Werewolf/Barghest, Puca, Selkie)
  • Aversion to Silver: Medium (Werewolf) - Touching silver will cause you to break out into hives. Prolonged contact will cause burns.
  • Increased Appetite (All) - Changing between forms burns off more energy, making him more hungry and in need of food after a change.
  • Pack Instinct: Low (Werewolf) - Loneliness affects you more strongly than other people, making you compelled to be around people more often.
  • Infectious bite (Werewolf) -Your bite while you're in wolf form can cause other people to become canine-monsters as well. Requires player permission and does not work on some NPCs.
  • Misfortune Bringer: Medium (Puca) - People within your immediate vicinity will gain extra misfortune, giving them each a -2 to quest rolls.
  • Promise Keeper: Medium (Puca) - Breaking promises can make you physically ill for a day to a week (depending on the size of the promise) OR until you fix what was broken (if possible).
  • Pelt (Selkie) - You own a pelt that's made of feathers or fur. Should you give the pelt to another person, your monster brain will be convinced you are devoted together for life. Does not work if someone tries to take the pelt against your will.
  • Water transformation (Selkie) - If you have a water-element monster form or a mermaid tail, getting wet will make you start to transform into that, regardless of where you are.
  • Mating Call (Selkie) - When you are near someone you are attracted to, you are much more prone to try to flirt with them or say something to let them know you're interested.
  • Hunting Instinct: Medium (Selkie) - You get an urge to hunt something once a week. It won't stop until you actually manage to successfully hunt something. As he's a penguin he wants to hunt fish.
  • Moulting (Avian) - During major season changes (Winter to spring, and Fall to winter), you will have a week in which you moult feathers. The feathers will be all over the place.
  • Shedding (Canine & Puca) - During major season changes (Winter to spring, and Fall to winter), you will have a week in which you shed fur. The fur will be everywhere.
  • Demand Pets: Low (Canine & Puca) - You have a set of chosen people that sometimes you will feel inclined to try to get them to pet you.
  • Fetch: High (Canine) - If someone throws a ball or stick, you need to roll a 1d20 to resist chasing after it. If you roll below a 10, you will fail to resist and must chase it.

  • Immortality peach side-effects
    After breathing in the vapours from the exploded immortality peach, Varian has the following changes:
  • He ages 4x times slower than normal- he will live to 300-400 unless something kills him.
  • He is tied to the Spirit Vein- it gets increasingly uncomfortable to be too far out away from it. He can only go 10 miles from the Spirit Vein before being unable to travel further. He's more comfortable in or around the Spirit Realm.
  • He no longer feels tied to his homeworld. His memories are fine, but the feeling of home is gone.

  • ARCUS II
    Comes with the Gloom and Moebius master quartz:
    GLOOM:
  • Your attacks have a small chance (1 in 6) to inflict a random status effect onto an opponent. (avoid death/petrify for player characters/major NPCs)
  • Your offensive magic have a small chance to inflict a random status effect onto an opponent. (avoid death/petrify for player characters/major NPCs)
  • Analyze: Allows you to gain insight on targets combat strength/weaknesses Small energy drain"
  • Silver Thorn: Summon magical swords that have a 50% chance of causing mental confusion in enemies. Moderate energy drain"
  • You can go invisible for 1 minute
  • Galion Fort: Summons a phantasmal tower that shoots a big laser before disappearing. Causes a random status effect on enemies (avoid deathblow or petrify for player characters/major NPCs)
  • Crescent Mirror: Creates shields for up to 4 people that'll deflect a single magical attack no matter the strengthSizable energy drain. Large energy drain.
    MOEBIUS
  • Increases of potency of any healing item by 1.5x
  • Fortuna: Increases the spell power and magical defense of 4 people a medium amount. Medium energy drain. Any magic cast or defense rolls against magical attacks will receive a +1 in their rolls.
  • Golden Spheres: Conjure golden glowing orbs that you can attack people with. Small energy drain
  • You can make healing items last long enough to be usable for multiple people.
  • Breath: Uses wind to heal up to four people of mild injuries. Moderate energy drain, Wind element
  • Dark Matter: Causes a suction effect that draws enemies closer together. sizable energy drain
  • Seraphic Ring: Heals up to 4 people completely and revives anyone who was near death or unconscious. MASSIVE energy drain
    Regular quartz
  • Moon Lens (Mirage): - When you look at someone, you can immediately see their strengths/weaknesses. Requires player permission for player characters. You can sense when a treasure chest or something you consider of equal importance is near.
  • Dendro Vision
  • Elemental Sensing: When standing still, you can sense traces of magical elemental energy within your immediate vicinity. The traces will glow in the colours that match the element. Beings made of magic will glow entirely in their element.
  • Conjure and manipulate your element: You are able to manipulate small amounts of the element depicted in the Vision (earth), but this takes practice to master. The amount they can conjure without any additional points is equivalent to a 2-point conjuration ability (aka about a bucket's worth of your element), and the manipulation levels will be equivalent to a 3-point manipulation skill.
  • Elemental burst: The stronger of the two signature attacks, which you can use about once every 1-5 minutes depending on your character's energy levels. This attack will deal elemental-based damage, can do two additional abilities, and if you do a majestic or unique pose while casting it, you will be immune from any attacks while you do that pose (lasts 3 seconds total) this includes:
    - Bloom: Should you mix dendro energy with water, it will create a small seed-shaped bomb. These bombs will either make a small explosion if left alone, or a big explosion if set off by fire.
    - Decoy: Create a decoy that'll draw enemies's attention and attack that instead for a couple minutes, Lasts until the thing breaks. Does not work so well on intelligent creatures.
  • Dendro Constructs: You can make temporary constructs made of dendro energy to help you visualize ideas.
  • Crafting Boon: When you make something, you have a 50% chance not to use all the items you thought you needed, leaving you a bit left.
  • Crafting duplication: When you make something, you have a 10% chance for it to double, leaving you with two items that you crafted.

  • Dressphere: Alchemist
  • Outfit and big gun - which comes when he summons it.
  • Stash: Can stash away items on your person basically through hammerspace. Varian currently has 5.
  • Mixing two consumable items together will elicit strong effects depending on the items. Must obtain items on your own in order to use them. You can only mix 3 items per day.
    - Healing Item + Anything Else = Boosted healing result. Strength of boost depends on how healthy/beneficial the second item is.
    - Medicine + Healing Item = Creates a pancea that can heal any ailment that is not chronic, genetic, or there for plot reasons.
    - Phoenix Feather + Healing Item = You are capable of reviving the dead as long as they they've died within the last day, have a body left to resurrect, didn't die of natural causes, and isn't a death that's necessary for the plot. In addition, you can only revive one person per month.
    - Elemental-Infused Item + Anything else that's not volatile = Lowers the elemental resistance of a target for a period of time. If hit, you have -2 on your rolls defending against the element that the item was aligned with.
    - Elemental-Infused Item + Volatile Items = Creates an elemental based explosion.
    - Anything else + Anything else = Creates a non-elemental explosion.

  • Friendship Power Bracelet
    A bracelet that allows the wearer to manifest a weapon and a signature ability of a close relation. The weapon shape and signature ability is decided upon by the player of the CR, and it's typically a weakened/simplified version of their "signature ability". Only one person's weapon/ability set can be activated at a time. Does not work with NPC relations. The friendship level must be one of implicit trust between both parties. Info here

    Inventory

    CANON
  • Backpack - Always contains at least a few notebooks, charcoal pencils and potion vials.
  • Shrine - A collection of Flynn Rider/Eugene Fitzherbert items Varian has collected throughout his life, these include: The complete Adventures of Flynn Rider book collection (about 12 books total), a wanted poster, a single boot, a lock of Eugene's hair, a broken dagger hilt, a coin purse, a satchel, a few royal proclamations concerning Eugene's thief status.
  • Family portrait - - Showing baby Varian, his father, Quirin and his dead(???) mother, Ulla. Gifted by the Birthday Skeleton for his 17th birthday.
  • Alchemy Bombs - He can only make one potion a day and has limited supplies- luckily for everyone.
  • Canon Outfit - The outfit he arrived in, includes trousers, shirt, maroon vest, steel-toed boots, gloves and scratched-up goggles.
  • Welding Mask - Keeps his face safe and also makes him look like he's gonna murder you at summer camp!
  • Blow Torch - For welding things!!!
  • Team Rapunzel Portrait - A portrait of him, Rapunzel, Cass, Eugene, Lance, Angry, Catalina, Max, Pascal, Owl and Ruddiger.
  • King Herz Der Sonne's Journal - Writing your name in it as a couple will bring the moogles!!
  • Bimberry plant - A bimberry plant for growing delicious bimberries!

    PETS/ROBOTS
  • Ruddiger - Semi-sentient trash panda. Loyal lab assistant, endless companion, will steal your food.
  • Newton - His Zigzagoon Pokemon partner with POKEGO.
  • Edison - - The Pachirisu he won on a sidequest.
  • Bessemer- - His Meltan - he won him with the pride rainbow cakes!
  • Pokemon TMs: Surf and Thief
  • Ghost Cat - You are now the owner of a ghost cat. It is like a normal cat in every way but it's also a ghost. It is prone to go invisible and knock things off your table and walk on your keyboard.
  • Thesaurus :A little dinosaur companion that acts as a living thesaurus and dictionary. It's like clippy but actually useful and cute.
  • Tape Duck: A duck that will follow you home and occasionally find rolls of tape for you. It's a nice duck.
  • Dragon: You get a horse sized dragon. It can breath breath of an element of your choice and fly. She breathes fire and lives in his forge. Her name is Curie.
  • Getrude: A mech made from salvaged pieces from Dragonspire mountain. She's not battle ready, but can lift and carry plenty!
  • Cat: A perfectly normal cat
  • Roomba (2) - Why is this here? Because he put a knife on it, obviously.
  • Magitek Armor - A bipedal mech that stands about six to seven feet tall, with the pilot riding on top. It comes with basic mobility and a singular gun, but can be upgraded to do further things.

    WEAPONS
  • Quarterstaff - Helps focus his earth elemental powers. (Amal)
  • Pod (He currently has 4) - A flying robot companion that basically serves as an Alexa/Siri assistant that you can pet. While initially disabled, you can regain it's ability to shoot things using regain points.
  • Magic Knife - A knife imbued with the power of fire
  • A compound bow and arrows (Amal)
  • ARCUS - Comes with the Gloom and Moebius master quartz (Elliot)- see abilities
  • Magic Bow - A bow that conjures elemental arrows based on your characters elements.
  • Rope of Truth - A magic rope that when used to lasso someone, the person that is lassoed can only speak the truth.

    CLOTHING
  • General outfits
  • Heavy Duty Gloves - A Santa-built gift. These are inbued with the fire element and can create a bucket worth of fire while also being heat/fireproof. (Fern)
  • Goggles - Shiny and new with magnifying lenses! (Fern)
  • Leather Gloves - Fancy leather gloves for his work, heavy duty! (August)
  • T-Shirt - Both sentimentally and punny at the same time. (Moana)
  • Big Ol' Boots - They have pockets in them!!! (Luz)
  • Blue Vest - Hand-sewn to match his blue streak. (Snow)
  • Magical Hoodie - A hoodie that when the hood is up, people are unable to identify your face.
  • Magic Coat - A coat that will change to match your style and the weather.
  • Gear necklace - Makes common metals easier to smith, grants a permanent strength boost. (Amal)
  • A pair of heat-resistant lab gloves - Matches his POKEGO labcoat (Jun)
  • Raccoon hoodie - A hoodie that looks like a raccoon (Elliot)
  • His god-awful villain outfit
  • Glove of Babel: A glove that will translate the writings of dead languages when it touches the text, making it readable to the wearer. Must be a dead language to work. Latin reads like it's been put through google translate.
  • Magic Monocle (2): A monocle that when activated, you can trace the tracks of a single person or creature within the last six hours. Requires player permission and does not work on certain NPCs.
  • Fashionable Glasses: Glasses that match your prescription and look pretty fashionable! Now you can look stylish!
  • Earrings: A pair of nice earrings. Can be normal earrings or clip ons.
  • Quick Swap Rings: A set of rings that when worn, the two wearers are able to instantly switch places with one another on command.
  • Magic Blouse: A blouse that's enchanted to act as armor and is capable of being bulletproof.
  • Red Coat of Claus: A red coat that when worn, it allows you to travel through chimneys and fireplaces without any risk of harm or burns.
    MAGICAL
  • Positive Affirmation Stone - A stone that will give you positive affirmations when you touch it.
  • Yarn of Ariadne - Magic yarn that cannot be broken and if used to make a trail through a maze, in the real world or the spirit realm, it will not be moved by anyone but the owner.
  • Midnight Channel TV - A TV that acts like a TV most of the time, but on rainy nights at midnight it will show a weird channel that reflects the state of the spirit realm. If you touch the TV, you can use it as a gateway to either the event log's Spirit Realm, A Stable Spirit Realm, or the Spirit Realm that belonged to an OU when they joined the game (the OU MUST be in the thread for this to work).
  • Enchanted Cat-Ear Headphones (2) - A pair of headphones with cat ears attached. Can be used as normal headphones, or could be used to boost the user's hearing to enhanced levels
  • Sleep-inducing pillow - A pillow that will make you sleep a solid 8 hours as soon as your head touches it. The sleep can only be interrupted if contact with the pillow is stopped.
  • Tea Friend - A living teapot that is more than happy to try to make sure you have a nice relaxing tea time (Mikleo)
  • Mary Poppins Bag - A seemingly normal bag that can fit an unreasonable amount of things. However, it does not cancel out the weight of the items.
  • Serenitea Pot - A teapot that houses a personalized spirit realm within that you can treat as your own personal estate. Choose one of the layouts available through the link. There is a two-story home within the pot, but you'll have to bring in and make your own furnishings.
  • Magic Rainstick: A rainstick that when used will cause a microburst to happen in your general vicinity. Microbursts area is no bigger than 10ft x 10ft
  • Lover's Car : A red (or pink) car with an enchanted backseat can grow and size and become a full sized bedroom. Unfortunately, the bedroom is decorated like a love hotel.
  • True Sight Camera: A camera that when you take a picture of something, it will undo any illusion or invisibility spells it may be casting.
  • Divine Air Conditioner: An air conditioning unit that will make a room match the exact temperature you want, always. Since it's magically powered, it is not a drain on your electric bill. It can be set anywhere and does not require a window. Currently in his and Jun's place in Meropide.
  • Portable rope - Rope that has been enchanted to be more portable. In its deactivated form, it's no bigger than shoelace. However if you say the magic words ("Increase rope!") it'll grow to be a 300 foot proper rope.
  • Friendship Lamps - A set of two lamps that's meant to be shared with a friend. When you touch the lamp, the other lamp will light up no matter how far away they are. Amal has the other one.
  • Magic Portrait : A portrait of your character that will reflect your true mood and disposition at any given time.
  • Magic Wheelbarrow: A wheelbarrow that one can summon and it will haul any living creature that could reasonbly fit into a wheelbarrow (including large cats, seals, and small dragons). The weight will remain light for the person pushing the wheelbarrow.
  • Alchemic super soaker - A super soaker that can hold all liquid and liquid like substances so long as they're not dangerous.
  • Fireball Jellies: A jar of red jelly candies that are actually fire pellets. If you eat one, it will burst into flames in your mouth. If you drop the jar, all of them will detonate at once. There is a warning label on the jar explaining that they explode, so it's really on you if you eat it.
  • Magic Karaoke Machine : A karaoke machine that'll play any song you wish to sing along to. Comes with a set of microphones to sing with. Currently in The Alley
  • Screwdriver of Disassembly: A screwdriver that will be able to loosen any screw with absolute ease, no matter how stuck it is. However, it cannot screw in anything at all.
  • Ultimate Tool Box - A tool box that contains absolute any tool that you need at the time. All the tools are good quality tools.
  • Dream Flower: An everlasting flower that gives you sweet dreams when you sleep next to it. Can be overridden by plots
  • My Spot: A parking spot that is saved for you. For anyone else, there will be an illusion that makes the spot is already filled. However, if someone has the ability to tell it's an illusion, they may park there just to be a dick. This is outside the Fortress at the Harbor.
  • Magical Wireless Charger: A wireless charger that'll charge anything with a battery, even if the item doesn't come with wireless charging itself.
  • Magic Googly Eyes: A pack of 10 googly eyes that when stuck somewhere, you can see what it sees for up to 2 hours.

    NON-MAGICAL
  • Model Car - A model car. You put it together yourself! He's done 2.
  • Car - It's an old junker he's fixing up! It looks so much worse now.
  • The Hottest Hot Sauce Known To Man - It will let you breathe a small stream of fire up to three times a day.
  • Void Denny's Membership - A membership card to the Void Denny's. When visited, you're given a random food item from another world. Often cursed.
  • Googly Eyes - A pack of 50 googly eyes that can be stuck onto places.
  • Daruma Doll - A seemingly normal daruma doll, but you can't help but shake the feeling it's judging you for not accomplishing your goal.
  • Tape Deck - An old fashioned tape player deck. "Best of Queen" is lodged inside the deck and cannot be removed.
  • Game console - A current gen game console (Switch).
  • A small plant pot with a very tiny start to a bush growing in it--recognisable, perhaps, as one of the berry bushes from the Kanto region starting to bloom flowers.
  • Manga Volume: A single volume of a manga - It's FullMetal Alchemist. Varian hates it so much.
  • Fridge: A full-sized refrigerator/freezer
  • Armchair: A normal but comfortable armchair
  • Garfield Phone: An old style phone that looks like Garfield.
  • Polaroid Camera: A polaroid camera
  • Donnie Darko fact mask- FRANK!
  • Bepsi Machine: A soda machine that dispenses mysterious strangely named sodas. They taste different every time - in The Alley
  • Inflatable Tube Guy : Your very own inflatable wavy tube guy! He put it outside the Fortress.
  • Pet Butler - A vest for pets that has a tray on the back! Fits both pets and monster changes alike. It's largely for Ruddiger but still.
  • Kazoo: An ordinary kazoo
  • Food-Shaped Pencil Case : A pencil case that resembles a food item.
  • Lava Lamp : A novelty lava lamp, perfect for decorating a groovy place! He immeditately took it apart
  • Pride Kink Case: A suitcase that magically contains items needed to fulfill any particular kink an interested party would like to try (handcuffs, maid dress, temporary transformation potions - basically it will change based on whoever opens it). Any kink must be consented to by all parties involved. Must be 18+ to purchase or use. Unlike the normal kink case, all of the items inside are decorated in the most brightly colored pride colors you can think of. At least it's a variety of color combos represented.
  • Paper Fan: A paper fan to help keep you cool in summer! Player can decide what it looks like.
  • Anatomically Questionable Animal Skeleton: A figurine that looks like it should be an animal skeleton but there's no way it's anatomically accurate. Raccoon
  • Christmas Gonks: A set of christmas gnomes where you can't see their eyes under the big christmas hats.
  • Gelly Roll Pens: A pack of sparkly gelly roll pens. They are as difficult to write with as you remember.
  • Flavorless Drink: A drink that will hydrate you but tastes completely of nothing. Even water has more taste.
  • A coupon to the Krusty Krab that gets you one free Krabby Patty. The issue? You have to get it in-person... at the bottom of the harbor.
  • Game Console: Your character gets a current gen game console! - Switch 2, it is in The Alley.
  • Purse: A stylish purse.
  • Decorative Cookie Jar: A cookie jar that matches any look you want - it's raccoon shaped!
  • Umbrella: A stylish umbrella that looks fantastic in the rain and keeps you dry.
  • Right Order: A bag of fast food that contains an order that you'll love.
  • Novelty Waffle Maker: A wafflemaker that makes waffles in novelty shapes. Mods can decide what they look like.
  • Unicorn Chair: A big chair that's in the shape of a unicorn. It's comfy!
  • Vacuum Cleaner: A good quality vacuum cleaner
  • Treadmill: A fully functional treadmill machine
  • Jar of Peanut Butter : Jar of peanut butter that looks like it should be magical or cool, but it's literally just a jar of regular ass peanut butter
  • Animal Sweater: A sweater made to be worn by a small furry friend. It's on Ruddiger. He hates it.
  • Lego Set: A high quality lego set that hasn't been open so all the pieces are in tact!
    GIFTS
  • First Aid Kit - So very needed. (August)
  • Books - Set of books on different topics in science history from this world. (Danny)
  • Bakeware - Lots of bakeware supplies and mixing bowls. (Amal)
  • Kinetic Sand - A box of kinetic sand to practise his earth bending with. (Jun)
  • Beaker Drinking Set - Safe flasks to drink from! (Moana)
  • Star Cube Puzzle - Like a Rubiks cube but evil. (Luz)
  • Tractor Wars (Book) - It's a book about modern agriculture and tractors!!! (Danny)
  • Multitool - Look at all the KNIVES! (Danny)
  • Books- one is the xkcd guy’s what if?, another is a science fiction novel about space pirates that Edward figured sounds scientific enough, and the last one is a picture book about raccoons entitled You Are A Raccoon (Edward)
  • Tool maintenance supplies (Dang Heng)
  • A little knit hat for his Zigzagoon (Dang Heng)
  • A pair of mugs (Josuke)
  • Color pencil sketch of his zigzagoon and his raccoon (Jun)
  • A knitted sweater that'd fit on one of his pokemon (Jun)
  • Handmade winter decorations that look like birds. They're painted coppery-brown in colour, and each of them sport a pair of goggles atop their heads (Vash)
  • A large binder of typed notes - The first page has a very brief forward: A Selection from the Library of Alexandria, with a brief explanation of how Eve enjoys the library and wanted to share it. Inside are various scientific excerpts and texts, carefully copied. A little philosophy might have been mixed in, as Eve's grasp of what counts as science is still young (Eve)
  • A book - The Chemisty of Plants (Souta)
  • Extremely durable coffee travel mug (Jun)
  • A fancy caliligraphy set: It's like a quill!! (Jun)
  • Leather-bound binder - For his notes! (Lycaon)
  • Appearance pic by [plurk.com profile] hikaranko